Before taking the teacher role
The store describes a teacher identifying player students hidden among NPCs. First read the in-game role instructions and available teacher items. Do not treat an unfamiliar animation alone as proof.
Build a classroom baseline
Take a moment to watch several students rather than staring at a single suspect. Compare movement and actions across the room. This is general observation advice; no reliable detection radius or timing formula has been published in our sources.
Respond to a pattern
Look for a sequence of unusual actions and use the tools shown in your current build. The publisher announcement gives examples: chalk to call out misbehaving students, red cards, and a flashlight for the evening study room. Check which are available in your build. Follow the displayed prompt instead of a guessed key binding.
Review the result
After the round, ask students which actions felt visible and compare that with what you noticed. Rotate roles so everyone can understand both perspectives. Keep the discussion about the round rather than accusing friends of cheating.
When you cannot identify anyone
Check that you understand the objective and current room settings. Watch a different part of the classroom and ask your group to run a slower learning round. Do not assume a missed action proves a bug.
Sources and context
Role and feature facts come from the sources below. Preparation and diagnostic steps are general advice, not hands-on test results. Use current in-game prompts for exact controls and item behavior.